Mikktspace support for tangent normal maps;Crash with a specific scene upon opening in 3ds max 2021, 2020, 2019;
In addition to the below content, see also:In the selected elements unique settings group, turn on output into normal bump.Posted in max tips tagged.
You can control the intensity of your normal/bump map in the maps rollout of you vraymtl (it's the last rollout).Also, if you want to do operations on a normal map image like gamma or multiply, you can subtract with.5.5 1.0 to bring the base down to zero.
To stop 3dsmax applying a reverse 2.2 gamma to your normal map go into the image file dialog and set the gamma to:New version notifications in the new vfb and render settings about.It also depend of the axis direction, some software use y as vertical axis and others like max use z, so depending of the source of the map you need to swap the green colour.
When you select the map, please try overriding the gamma to 1 for the normals map in the explorer window where you pick your texture toward the bottom.As for other kinds of texture baking, it creates a shell material and applies.
By looking at it the scene seems to be lit by sky (environment map) and sun (directional) light.